Gamer Journey

Real-time strategy · Android

Residium: Space Invasion

One star system, two sides, one rule: whoever produces faster wins. Select your planets, launch your fleets, and choke the opponent before they double their output.

A match in progress in the Scale sector: cyan planets on the left, red on the right, a fleet in transit

The game

Residium borrows the clean grammar of Galcon and Auralux: every planet produces ships continuously, and the match is decided by how you split them. Drag a finger from one planet to another — or tap twice — and half the garrison sets off. The rest is a matter of tempo.

Each galaxy is a roguelite run to be finished in one sitting, punctuated by a card choice after every sector: production bonus, anomaly of the day, secondary objective. Between runs, a permanent skill tree unlocks doctrines and durably reshapes your starting economy.

Battles and sound effects are generated entirely by the engine — no texture is pasted onto the fighting, which keeps the app small and smooth, older phones included.

Screenshots

The game's title screen: the Residium logo, subtitled Space Invasion The challenges screen: the Synchronisation challenge map, its bounty and the accept button

Privacy

Residium: Space Invasion collects no personal data. The app requests no network permission, opens no connection, embeds no third-party SDK (neither analytics nor advertising) and reads no identifier from your device.

Your progress is written to a single local file inside the app's private storage and disappears when you uninstall. The details are in the privacy policy, and the steps to erase everything are under data deletion.

Availability

The game is being prepared for Google Play. The download link will appear here on release.

[[LIEN_PLAY : replace this block with the Google Play button once the game ships]]

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